The station will be off limits to all civilians, unless given prior authorization. Kareah has undergone a full art redesign polish. Crusader Security have moved in a full-time staff and have begun storing confiscated contraband aboard. Security Post Kareah will be taking a more central role in Stanton’s security. As part of this refactor, we’ve rebuilt the Commodity Kiosk UI in Building Blocks which will be used to buy/sell cargo to/from the ship/player inventories, and had to update not only the standard trading commodities, but also the harvestable and mineable entities. The Cargo system has been completely re-written and with this refactor, the cargo boxes that you see in the ship, are actual, individual boxes which can be added to and removed from the grid via the use of a tractor beam and snap to the grid for perfect placement. This refactor of the ship cargo system allows both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. Implementing a race track into the Orison Vision Center on Crusader in the same location as the most recent Invictus Launch Week, designed for the Greycat PTV. These Racing Tracks include: Hurston – Lorville Gateways (The Start of the Time Trial missions that leads to further track unlocks), Daymar – Yadar Valley – (11km at 235deg from The Garden UGF), Orison – Caplan Stadium – (16.5km at 244deg from Orison marker), Grim HEX – Miner’s Lament (157km at 154deg from Grim HEX), Euterpe – Icebreaker (71km at 56deg from Devlin Scrap & Salvage), and AcrCorp – The Sky Scraper (42km at 65deg from Area18 marker). With this update we are including 6 new and community driven racing locations into the Persistent Universe with updated assets and set dressings to make each racing location a unique and rewarding experience for players to test their racing skills. These new sand caves include the brand new land crustacean known as the Stone Bug with it’s new harvestable, the Stone Bug Shell.Īddition of many new racing locations into Stanton. The addition of the new Sand Cave Archetype across multiple planets and moons in the Stanton System, including Hurston, Magda, Ita, Daymar, and Wala each with their own 20 unique sand cave formations. The Addition of a large derelict settlement on Daymar using parts of the StarRunner & 600i, as well as some habs adapted to the biome, to create a point of interest with included missions. Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening.Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission.VARIANTS ONLY – Weapon / Weapon Feature – Multitool Variants display “HEALING” info regardless of attachments.UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat.Transit – Elevators and Trams are “Jittery” during transit of Player Character.External Inventory – Loot Boxes will Eventually Load Indefinitely.Multivehicle – Stanton – Vehicle Feature – Hit box desync – Vehicles do not take damage when attacked at certain parts of its hull.Stanton – Ships / Vehicles – Ship Features – Reclaimer has no rear Elevator interaction.Mercury Star Runner only loads 6 SCU of cargo.Merlin will not undock from Constellation.Multilocation – Elevators – Elevator doors open mid-transit.Vulture collision too fragile and explodes after colliding softly.Scanning not showing advanced statistics and details.Inventory – Equipped gear can be lost when player dies in armistice zone.Location – Daymar / Whistler Crypt / Physic – Walking on hills near Whistler’s Crypt can potentially kill or wound the player.
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